This domain contains the thoughts, ideas and analysis of Tim Howgego. For further introduction, please read the about section.
Systems of Curse and ZAM
The World of Warcraft ecosystem saw the final “big fansite” acquisition this week, with MMO-Champion bought by Curse Inc. Big meaning something that attracts millions of users each month. Curse have been using some of their $11 million of venture capital to buy up a variety of gaming fansites, including many popular WoW sites. But MMO-Champion is significant for 3 other reasons:
- Corporate deal, not the “founder buy-out” traditionally commonplace among gaming fansites. MMO-Champion was previously owned by Major League Gaming, already a multi-million dollar enterprise (by comparison, $46 million funding).
- Completes a duopoly (2 dominant businesses) in the core World of Warcraft “fansite” market – Curse and ZAM. While there are other large businesses and specialist niches on the fringe, none of those appear to be growing into the core WoW market.
- Exposes an intriguing driver of this market structure: Systems costs – the underlying technology and support costs. Intriguing because these were crucial in determining the market structure of far more traditional sectors of the economy, like groceries.
This article analyses the latest acquisitions and discusses the unseen importance of systems costs. Read more of this article »
Thoughts on the Resolution of Nothing
I ponder nothing. Endlessly. Nothing in the intangible sense – the increasing dominance of things without physical form in society and economy. Nothing in the sceptical nihilistic sense – the “meaninglessness of existence”. Even the nothing inherent in the stupidity required for cleverness.
Nothing isn’t new. The problem baffled thinkers for much of the 20th century. In the 21st we may finally be being overwhelmed by it. Possibly without realising. How society resolves a potentially uncomfortable relationship with nothing is important. And intriguing. It’s possibly the most difficult problem to resolve, yet underpins many contemporary issues.
This article introduces 3 approaches to resolving nothing. They are an attempt to summarise various different articles I’ve written over the past year. Broadly:
- Tangible Renaissance: Physical representations of nothing. Idols to communicate abstract values. Belief in certainty.
- Virtual Illusion: Virtual consumerism. An economy base on nothing, happily sustained in the denial of the meaninglessness. Belief in who cares?
- Post-Existential Skepticism: Understanding built from nothing. Presumption of illusion. Belief in uncertainty.
This text is poorly researched, incomplete, and, well, uncertain. But it might be an interesting summary of the extent of my current confusion. This is written from a Western, especially British-American perspective. Keep these quotes in mind: Read more of this article »
Turning the Health World Upside Down
There’s a growing acceptance of the links between health, wealth and wider society. Not just the impact of wealth inequalities on measures like life expectancy. But the importance of fixing the underlying social causes of medical problems, rather than just administering the medicine and wondering why the patient doesn’t get better.
It’s convenient to frame this as a Third World problem. And while it is, it’s also a problem within and between developed countries. For example, people from one area of Glasgow (in Scotland) live a decade longer than people residing in another area of the same city, in spite of (theoretically) having access to precisely the same medical expertise.
A most basic analysis of Great Britain (and much of the developed world) reveals an organizational chasm, which most people are not prepared to cross: For example, medical services and social care provision are completely different activities – separate funding, differing structures, responsibilities, professional bodies. Even though individual “patients” shift seamlessly between them. It’s an organisational situation made worse by the difficulty both groups seem to have integrating with anything – in my experience (largely failing to integrate public transport into health and social services), a combination of:
- The intrinsic (internal) complexity of the service itself, which leaves little mental capacity for also dealing with “external” factors.
- The tendency to be staffed by those with people-orientated skills, who are often less able to think strategically or in abstract.
- The dominance of the government, with a natural tendency towards bureaucracy and politicized (irrational) decision making.
Complexity is the biggest problem, because it keeps getting worse: More (medical) conditions and treatments to know about, higher public expectations, greater interdependence between different cultures and areas of the world. Inability to manage growing complexity ultimately threatens modern civilization – it will probably be one of the defining problems of the current age. So adding even further complexity in the form of understanding about “fringe issues” is far from straightforward.
Beyond these practicalities lurk difficult moral debates – literally, buying life. Public policy doesn’t come much harder than this.
Into this arena steps Nigel Crisp. Former holder of various senior positions within health administration, now a member of the UK’s House of Lords. Lord Crisp’s ideas try to “kill 2 birds with one stone”: For the developed world to adopt some of the simple, but more holistic approaches to health/society found in the less developed world, rather than merely exporting the less-than-perfect approach developed in countries like Britain.
To understand Crisp’s argument requires several sacred cows to be scarified: That institutions like the National Health Service (which in Britain is increasingly synonymous with nationhood, and so beyond criticism) are not perfect. That places like Africa aren’t solely populated by people that “need aid” (the unfortunate, but popular image that emerged from the famines of the 1980s). That the highest level of training and attainment isn’t necessarily the optimum solution (counter to most capitalist cultures). If you’ve managed to get that far, the political and organisational changes implied are still genuinely revolutionary: To paraphrase one commenter, “government simply doesn’t turn itself upside down”.
While it is very easy to decry Nigel Crisp’s approach as idealistic, even naively impractical, he is addressing a serious contemporary problem. And his broad thinking exposes a lot of unpleasant truths. This article is based on a lecture Crisp gave to a (mostly) medical audience at the University of Edinburgh. And the response of his audience. The lecture was based on his book, Turning the World Upside Down: the search for global health in the 21st Century (which I have not read). Read more of this article »
Alex van Someren’s Lucky Acorns
Alex van Someren is one of those rare people, without whom our modern world would probably be a little bit different. From writing the first book about programming ARM architecture, the computer processor which now sits at the core of almost every mobile phone on the planet. To providing the technology that made Secure Socket Layer (SSL) more commercially viable, and helped enable the ecommerce internet revolution of the late 1990s.
Yet his story is fascinating because it is a definitive study in luck: Not just pure chance. But the type of luck that comes from a combination of unusual personal interests, social circumstance, and the active pursuit of something different.
It’s a reality that few “successful” entrepreneurial people acknowledge, because it’s an uncomfortable reality: It doesn’t fit neatly into a 5-point plan for instant fame and fortune [also see box below]. And it leaves a nagging doubt that the outcome could easily have been unsuccessful. And while I suspect that Alex isn’t comfortable with pure chance, he provides ample examples of how other elements of luck can be biased. How the odds can be improved. The dice loaded more favourably.
Those examples make Alex van Someren worth understanding. This article is based on a talk he gave to the Edinburgh Informatics Forum. Read more of this article »
A Strange Game
So it happened again. The player client software for the latest World of Warcraft expansion, Cataclysm, leaked into the public arena long before it was intended to become public. Again, because this also happened with the previous 2 expansions. A third leak is beginning to look careless.
WoW.com’s (unofficial) explanation of this “failure of secrecy” ironically fails to explain most of reasons behind the Cataclysm leak. Perhaps because the politics are rather too Machiavellian?
This article discusses the relationship between the game developer and its “fansites”. It uses the Cataclysm leaks to try and explain the underlying politics. The article questions why Non-Disclosure Agreements continue to be used, when they are worse than useless. Finally, it ponders the risks of such apparently one-sided relationships.
I’ve tried to present a fair and balanced analysis, which raises some important issues that aren’t getting discussed, and should be. Obviously, I can’t know everything. Read more of this article »
Poor Gina
Comments on my original WeeWorld article continues to provide a fascinating insight into tweeny online society. Not just that so many people think I can help them, when I cannot. But that users are now as likely to be concerned about “stolen” user accounts, as they are about the social injustices of paying for points:
“Hi my name is Gina… I’m nine years old… I brought a prepaid card then some one hacked me for no reason… The username is *****… I used a fake e-mail and I don’t know how to get it back =[ Can you help me? PLEASE!”
I removed the 200 redundant characters Gina had added to the final word, that conveyed the true extent of her desperation. Literate, for such an apparently young US citizen, she also reveals some child-like confusion in causality and logic. Not that most adults could solve her problem: A “recovered” password can only be sent to the email address associated with the account – yet to receive the message, the email address cannot be fake. Further help is locked away on forums which can only be read by users who are already signed in. Signed in, using the password they can’t recover…
For a 21st century child, this is much closer to a science-fiction nightmare than adults might think: Inadvertently being locked out of a part of society by the flaws of an infallible machine. A part of society, because this stuff genuinely matters – often as much as traditional “playground” relationships. Substantial time (and often Dollar money) is invested in a user’s account. Huge networks of friends are built. The ability to start again, or start again somewhere else, is poor consolation indeed.
We can argue that having one’s virtual avatar hacked into is a “rite of passage” into the digital economy. A necessarily painful lesson that, long-term, will make adult activities such as online banking much safer. After all, this is only a childhood game, isn’t it?
Yet Gina’s short plea contains a lot of unpleasant truths, that adult society seems reluctant to address.
This article explores how the law, as experienced by the generation practically born online, differs from law as previous generations have learned it. Worlds where everyone is at least 13 years old, even if they aren’t. Where wrongs are not righted, because they’re not in the contract. And copyright legitimises a new, almost feudal social structure. A selective, but slightly unnerving, insight into a generation that may grow up to believe that law is for something else, because it so obviously isn’t for them. Read more of this article »
Difference and the Same
‘Blogosphere luminary, LarĂsa, thinks I’m smart. In capitals, because the word itself evidently lacks sufficient emphasis. Her implication, that this is a good thing.
Yet it’s driving me mad.
This article tries to explain why. It defines aspects of intelligence as difference from average, and then quantifies this as degrees of shared reality. The article provides a model where genius and stupidity are almost identical, where the closer someone is to the join, the closer they come to insanity – the “reality of one”.
It explains why wider human society continues to believe extremes of intelligence can be a positive attribute, in spite of the social disconnection associated with this. The article shows how perception-based, consumerist social structures have built reward structures upon this delusion. The nature of illusion is then considered, with particular reference to aesthetics, and the role of empathy in maintaining illusion among humans.
The article lastly introduces the concept of social gravity – the tendency of humans to the same – and then challenges the idea that everyone should be dragged back towards that single point of gravity: Rather, by maintaining multiple illusions, a social structure emerges where multiple extremes of difference can be maintained, while still averaging to the same.
Like some of my more abstract writing, this isn’t terribly well researched. Equally, the topic so broad, it isn’t practical to consider every counter-argument or divergence of thought within the text, and still maintain some form of readability. It may be helpful to first read Michael Gazzaniga’s Science of Mind Constraining Matter, which provides the rationale for some of the statements made in this article. Read more of this article »
