<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Peeking Into Blizzard&#8217;s Development Process</title>
	<atom:link href="http://timhowgego.com/peeking-into-blizzards-development-process.html/feed" rel="self" type="application/rss+xml" />
	<link>http://timhowgego.com/peeking-into-blizzards-development-process.html</link>
	<description>Thoughts, Ideas, Analysis</description>
	<lastBuildDate>Tue, 07 Sep 2010 20:06:20 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tesh</title>
		<link>http://timhowgego.com/peeking-into-blizzards-development-process.html/comment-page-1#comment-299</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 09 Sep 2008 06:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://timhowgego.com/?p=55#comment-299</guid>
		<description>Just a quick aside regarding Blizzard recruiting people.  I&#039;ve thought before of applying there.  I&#039;m qualified as a technical artist, and I know people personally who are more skilled than I am.  Their location in Irvine, CA is a huge turnoff for working there.  That&#039;s ground zero for a lot of the housing mess.  Cost of living is abysmal.

Just sayin&#039;... there&#039;s more at work than Bliz being snooty.</description>
		<content:encoded><![CDATA[<p>Just a quick aside regarding Blizzard recruiting people.  I&#8217;ve thought before of applying there.  I&#8217;m qualified as a technical artist, and I know people personally who are more skilled than I am.  Their location in Irvine, CA is a huge turnoff for working there.  That&#8217;s ground zero for a lot of the housing mess.  Cost of living is abysmal.</p>
<p>Just sayin&#8217;&#8230; there&#8217;s more at work than Bliz being snooty.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshead</title>
		<link>http://timhowgego.com/peeking-into-blizzards-development-process.html/comment-page-1#comment-269</link>
		<dc:creator>Wolfshead</dc:creator>
		<pubDate>Mon, 28 Jul 2008 23:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://timhowgego.com/?p=55#comment-269</guid>
		<description>Just to add to my previous comments regarding the size of the Blizzard WoW development team, PC Gamer just published the transcript of an interview with Rob Pardo the VP of Design at Blizzard:

http://www.computerandvideogames.com/article.php?id=193951

PC Gamer: You have around 140 people working on WoW now...

Rob Pardo: It is big... Every time we go to a new tier of team size it does cause us ripples for a time. We have to come up with a new way to build a creative and organisational structure for the team. Certainly, the creative process for a 140 person team is vastly different from a 20 person 

Looks like I was pretty accurate when I speculated on the size of the WoW dev team. Now we finally have some authoritative numbers from Pardo himself. :)</description>
		<content:encoded><![CDATA[<p>Just to add to my previous comments regarding the size of the Blizzard WoW development team, PC Gamer just published the transcript of an interview with Rob Pardo the VP of Design at Blizzard:</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=193951" rel="nofollow">http://www.computerandvideogames.com/article.php?id=193951</a></p>
<p>PC Gamer: You have around 140 people working on WoW now&#8230;</p>
<p>Rob Pardo: It is big&#8230; Every time we go to a new tier of team size it does cause us ripples for a time. We have to come up with a new way to build a creative and organisational structure for the team. Certainly, the creative process for a 140 person team is vastly different from a 20 person </p>
<p>Looks like I was pretty accurate when I speculated on the size of the WoW dev team. Now we finally have some authoritative numbers from Pardo himself. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
