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	<title>Comments on: Video Games Industry Innovation &#8211; Edinburgh Digital Interactive Symposium</title>
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	<description>Thoughts, Ideas, Analysis</description>
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		<title>By: De-Analysing Blizzard&#8217;s Starcraft 2 Marketplace - Tim Howgego</title>
		<link>http://timhowgego.com/video-games-industry-innovation-edinburgh-digital-interactive-symposium.html#comment-580</link>
		<dc:creator>De-Analysing Blizzard&#8217;s Starcraft 2 Marketplace - Tim Howgego</dc:creator>
		<pubDate>Sat, 22 Aug 2009 03:28:26 +0000</pubDate>
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		<description>[...] companies are unusual. They have both escaped from the traditional publisher-funded business model that underpins most [...]</description>
		<content:encoded><![CDATA[<p>[...] companies are unusual. They have both escaped from the traditional publisher-funded business model that underpins most [...]</p>
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		<title>By: Peeking Into Blizzard&#8217;s Development Process - Tim Howgego</title>
		<link>http://timhowgego.com/video-games-industry-innovation-edinburgh-digital-interactive-symposium.html#comment-228</link>
		<dc:creator>Peeking Into Blizzard&#8217;s Development Process - Tim Howgego</dc:creator>
		<pubDate>Tue, 01 Jul 2008 00:57:16 +0000</pubDate>
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		<description>[...] publisher-driven games tend to be heavily pre-produced, then implemented by programmers who work for hire: The details are [...]</description>
		<content:encoded><![CDATA[<p>[...] publisher-driven games tend to be heavily pre-produced, then implemented by programmers who work for hire: The details are [...]</p>
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